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The game works for either PC or the Mac computers. These files are zipped. Just download the file and unzip it. Then double-clicking on the result will run the program. One can set whether the game runs in a window, or full-screen. An aspect ratio of about 5 x 3 (or 1152 x 720, or 1680 x 1050, etc.) displays the screen as I intended. Also the quality of the graphics can be set. The top settings will run the program fastest but at some quality loss. The bottom settings will smooth graphics and eliminate those jagged effects on slanted lines and edges. But the downside is much more computer power is required. The default of "Good" (a middle setting) is a nice quality compromise.
For what it's worth: My Mac Pro runs the game fine on the highest setting "Fantastic." But my Dell Studio is best at the "Good" setting." My old Gateway Pentium-2 PC has to use the "Fastest" setting for best results. And my old Toshiba dual-core, 7-year old laptop doesn't run the game satisfactorily at all.
All of the information needed to play the game is found by hovering the mouse arrow over the <INFO> icon. Instructions will appear on the screen explaining it all. All actions are done with the mouse.
My purpose in writing this game is to get folks to learn about the binary system. If you set the AI level at the highest setting, the computer will likely always win until you begin to see various patterns of moves it uses---and then you use them first. I wrote the 1979 TRS-80 version for my honors 7th and 8th grade math students to encourage them to learn about the base two numeration system.
The background music is done with old
player-piano and player-organ rolls which were converted to midi format.
These midi files were then played and recorded with custom instruments
that I created using the virtual pipe organ software called Hauptwerk:
my Grand Carillon and Grand Band Organ.
I really have enjoyed programming again!