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Happy indeed is he
who can turn his fantasies into reality, whereas most people,
seeking escapism, lose their grip on reality and slide into their
fantasies. The former approach has become the preferred route for
the guru of the Dungeons and Dragons crowd, Mr. Tim B., known to
his fans as "The Wizard of OZ." This was not always the case,
however. It appears the turning point for this creative and
imaginative genius came during the winter of 1993-4 when young Tim
happened to find himself in the magical Creative Expression class
taught by the enchanting and Legendary Mr. Christopherson. Up to
that time, young Tim had been a quiet, well mannered boy on the
outside who experienced wild excitement only in his inner mind while
thinking about D&D role playing fantasies. The following account of
that winter trimester comes straight from the incredibly detailed
notes kept by the Legendary Mr. Christopherson (by the way, notes
were kept on all of his students, not just young Tim, since it was
obvious that the future would want to know more about the background
of all of these wonderfully successful young people that got their
start in the exceptional Creative Expressions class).
Noting immediately
that young Tim had an interest in stretching reality to encompass
things magical, the Legendary Mr. Christopherson used to perform
little, simple slight‑of‑hand tricks when only young Tim was
watching. . . trivial, but entertaining, little things such as
changing a pencil into a piece of licorice, or (slightly more
difficult) changing a chunk of lead into gold, or (one of Tim's
favorites) quickly turning his neighbor, Kyle B. into a guinea pig
and back before Kyle knew what had happened (this trick may have had
an unplanned, subconscious effect on Kyle B.'s future, see his
story which is part of this collection). As one can see, the
Legendary Mr. Christopherson had a great knack for building a
rapport with his students. Young Tim became the sorcerer's
apprentice and learned quickly the tricks of the trade. He was soon
creating all sorts of havoc, playing tricks on everyone (except the
Legendary Mr. Christopherson, of course, since he would not dare
bite that wondrous hand that fed him so much trickery). Young Tim
was very careful to see that none of the students ever found out
about his playful tricks since he attended a forward thinking middle
school here which still listed in its disciplinary code such
punishments as the rack, the iron maiden, and your standard,
no‑frills, burning at the stake.
Thus, during the
first weeks of the Creative Expressions class, young Tim confined
his apprenticeship to smaller scale things: changing people's hair
color, making books fall off tables, causing students to trip and
fall, giving deserving kids a plague of fleas, creating an
overwhelming need in some to use the bathroom, and so forth. Only
occasionally did the Legendary Mr. Christopherson feel the need to
step in and rectify a situation, preferring most often to give the
boy his head, believing that he could learn from his mistakes and
needed to solve his own problems anyway. Much can be said for the
general level of tolerance among these students who never seemed to
feel especially put out by all of these possibly annoying,
frustrating problems that came their way, preferring to, more often
than not, place the blame on the perversity of nature (that is,
laying the blame on that same doorstep as one would the effects of
earthquakes, floods, hurricanes, etc.).
Young Tim's project
for that Creative Expressions class was probably the most fantastic
project ever done there, although interviews with other members of
that same class do not seem to agree. Trusting to the notes
mentioned above, we must conclude that a certain amount of
mysterious memory erasure was necessary among students after the
project was presented, to assure the continued safety of young Tim.
For you see, the project consisted of a full scale D&D enactment
wherein all students were involved, playing the rolls of dragons,
trolls, elves, and various sundry animals. The feature that made
this so exciting a game was that all students were actually
transformed into the real character they played. For that one class
period, the room and the extensive caverns beneath the old middle
school were filled with bazaar, frightening creatures, clawing,
biting, screaming, and slashing at each other, in fact approaching
in nature and ferocity, as some might say, 6th grade lunch time in
the cafeteria.
Today, the mature
Mr. B. has taken his talents for D&D and opened the wildly
successful "Caverns & Creatures" theme park, designed to allow
anyone to live out their fantasies as reality. Whereas other virtual
reality theme parks provide similar experiences, they still require
the wearing of bulky headgear and wired gloves. The advantage to Mr.
B.'s much simpler and straight forward approach is that the person
actually becomes transformed into a different character and is
placed into a real synthetic scenario. Mr. B. is also branching out
as well, having just entered an agreement with Walt Disney
Productions to provide real, talking, cartoon‑like animals for
Disney World and Disney Land, although we've learned the European
Disney Land in France is resisting this change claiming that they
don't need any more real talking animals, what with all those
Germans living to the north and east of them.
It certainly seems that "C&C" is the wave of the future, as now, thanks
to Mr. B. (and, of course, the Legendary Mr. Christopherson), we may
all bring our fantasies into reality. Soon none of us will be able
to separate fantasy from reality anymore; they will become one and
the same. what a very different world this is about to become! |